Son-O-House

 

 

NOX: Lars Spuybroek with Chris Seung-woo Yoo, Josef Glas, Ludovica Tramontin, Kris Mun, Geri Stavreva and Nicola Lammers

 

public artwork for Industrieschap Ekkersrijt,

in collaboration with composer Edwin van der Heide

Son en Breugel, The Netherlands, 2000­2004

 

intro

 

The Son-O-House is one of our typical art projects which allow us to proceed more carefully and slowly (over a period of three to four years) while generating a lot of knowledge that we apply to larger and speedier projects. Son-O-House is what we call Œa house where sounds live¹, not being a Œreal¹ house, but a structure that refers to living and the bodily movements that accompany habit and habitation. In the Son-O-House a sound work is continuously generating new sound patterns activated by sensors picking up actual movements of visitors.

 

description

 

Along the highway between Son en Breugel and Eindhoven situates a large industrial park with a special quarter reserved for companies from the IT and new-media industry. The artwork¹s role is for strengthening the identity of the area, not only as a technological statement but also as a social space where people can organize informal meetings, relax during lunch hours or just enjoy its beauty. The structure is both an architectural and a sound installation that allows people to not just hear sound in a musical structure, but also to participate in the composition of the sound. It is an instrument, score and studio at the same time.

            The structure is derived from typical action-landscapes that develop in a house: a fabric of larger scale bodily movements in a corridor or room, together with smaller scale movements around a sink or a drawer. This carefully choreographed set of movements of bodies, limbs and hands are inscribed on paper bands as cuts (an uncut area corresponds with the bodily movement, a first cut through the middle corresponds with limbs, and finer cuts correspond with movements of the hands and feet). We staple the pre-informed paper bands together at the point where they have the most connective potential and as a result curvature emerges. The outcome is an arabesque of complex intertwining lines (white paper model) that is both a reading of movements on various bodily scales and a material structure since the paper curves stand upright in cooperation with each other. We only have to sweep these lines sideways to marry the open structure of lines with the closed surface of the ground. This results again in a three-dimensional porous structure (purple paper model) which is very similar to the structure that is obtained by the combing, curling and parting of hair. We digitize this paper analog-computing model and remodel it into the final structure of interlacing vaults which sometimes lean on each other or sometimes cut into each other.

            In the house-that-is-not-a-house we position 23 sensors at strategic spots to indirectly influence the music. This system of sounds, composed and programmed by sound artist Edwin van der Heide, is based on moiré effects of interference of closely related frequencies. As a visitor one does not influence the sound directly, which is so often the case with interactive art. One influences the real-time composition itself that generates the sounds. The score is an evolutionary memoryscape that develops with the traced behavior of the actual bodies in the space.